OSS Fact Sheet

$5.00

Strategic intelligence in a global war

The Office of Strategic Services was the United States government’s central wartime organization for strategic intelligence and special services during most of World War II. Its work ranged from research and analysis to clandestine intelligence collection, resistance support, special operations, morale operations, communications, and maritime missions.

This fact sheet follows the OSS from its Coordinator of Information predecessor through its formation in 1942, wartime development, and termination in 1945. It covers the agency’s legal basis, leadership, oversight, organization, recruitment, training, institutional relationships, documented practices, facilities, and postwar transfer of functions. The account shows how branch, theater, command relationships, and period shaped what OSS personnel could do.

Built for OSINT-6 campaigns

Eight occupational packages let players build research and analysis specialists, Secret Intelligence case officers, X-2 counterintelligence officers, Special Operations liaisons, Operational Group soldiers, communications specialists, morale operations specialists, and station support staff. Assignment records tie each character to a date, theater, branch, post, supervisor, mission, cover, communications plan, and equipment record. An OSS appointment doesn’t grant universal access, command authority, or permission to conduct an operation.

Equipment guidance separates documented historical materials from period-plausible claims and game abstractions. It covers assignment packages and documented items such as agent radios, codes, concealment, small arms, medical supplies, and boats. Famous OSS capabilities stay tied to the branch, place, and mission where the record supports them.

Inside the fact sheet

  • A sourced history of the OSS and its wartime legal and institutional context.

  • Coverage of research, clandestine collection, counterintelligence, resistance support, Operational Groups, morale operations, communications, and maritime work.

  • Eight occupational packages for OSINT-6 characters.

  • Assignment records, credentials and cover guidance, and equipment verification rules.

  • Historical facilities and archives, equipment references, rules cross-references, and an index.

Wartime operations with their costs in view

The book situates OSS activity within a global war against Axis states responsible for aggressive war, occupation, mass murder, and genocide. Its historical play guidance keeps civilian danger, reprisals, political conflict, and uncertainty in view. It also avoids treating the era’s organizational diversity as proof that discrimination and unequal opportunity had disappeared.

The OSINT-6 Core Rulebook supplies the rules referenced in this supplement. Add the OSS Fact Sheet to your reference shelf when you’re preparing a historically grounded OSINT-6 campaign set during World War II.

Strategic intelligence in a global war

The Office of Strategic Services was the United States government’s central wartime organization for strategic intelligence and special services during most of World War II. Its work ranged from research and analysis to clandestine intelligence collection, resistance support, special operations, morale operations, communications, and maritime missions.

This fact sheet follows the OSS from its Coordinator of Information predecessor through its formation in 1942, wartime development, and termination in 1945. It covers the agency’s legal basis, leadership, oversight, organization, recruitment, training, institutional relationships, documented practices, facilities, and postwar transfer of functions. The account shows how branch, theater, command relationships, and period shaped what OSS personnel could do.

Built for OSINT-6 campaigns

Eight occupational packages let players build research and analysis specialists, Secret Intelligence case officers, X-2 counterintelligence officers, Special Operations liaisons, Operational Group soldiers, communications specialists, morale operations specialists, and station support staff. Assignment records tie each character to a date, theater, branch, post, supervisor, mission, cover, communications plan, and equipment record. An OSS appointment doesn’t grant universal access, command authority, or permission to conduct an operation.

Equipment guidance separates documented historical materials from period-plausible claims and game abstractions. It covers assignment packages and documented items such as agent radios, codes, concealment, small arms, medical supplies, and boats. Famous OSS capabilities stay tied to the branch, place, and mission where the record supports them.

Inside the fact sheet

  • A sourced history of the OSS and its wartime legal and institutional context.

  • Coverage of research, clandestine collection, counterintelligence, resistance support, Operational Groups, morale operations, communications, and maritime work.

  • Eight occupational packages for OSINT-6 characters.

  • Assignment records, credentials and cover guidance, and equipment verification rules.

  • Historical facilities and archives, equipment references, rules cross-references, and an index.

Wartime operations with their costs in view

The book situates OSS activity within a global war against Axis states responsible for aggressive war, occupation, mass murder, and genocide. Its historical play guidance keeps civilian danger, reprisals, political conflict, and uncertainty in view. It also avoids treating the era’s organizational diversity as proof that discrimination and unequal opportunity had disappeared.

The OSINT-6 Core Rulebook supplies the rules referenced in this supplement. Add the OSS Fact Sheet to your reference shelf when you’re preparing a historically grounded OSINT-6 campaign set during World War II.