FACTBOOKS
In addition to the core rulebook, we are currently working on a comprehensive series of Factbooks. Each will feature one nation, with information pulled from reliable open sources like the CIA World Factbook series, a fictional intelligence agency for that nation to allow for greater storytelling opportunities, pre-generated agents from that agency to use as allies or enemies, and plot hooks tailored to the nation. Each will be sold separately and will be available both on this site and i the usual places where RPG downloads are sold.
Further information will be announced soon.
A mission in the United States can cross federal authorities, state and local jurisdictions, private infrastructure, military installations, diplomatic channels, and public scrutiny before the agents ever reach their target.
The OSINT-6 United States Factbook turns that complexity into a grounded modern espionage setting. Current research establishes the country’s geography, population, government, economy, infrastructure, security institutions, and international relationships. Seven locations receive additional operational coverage, from Washington and New York City to the Port of Los Angeles, the San Diego-Tijuana border region, and Alaska’s North Slope.
At the center of the book stands the Administrative Coordination Office, a fictional American intelligence organization built for deniable interagency missions. The Office can employ the agents, support them, compete with them, conceal its failures, or become the threat they must confront. Its history, authority, oversight, personnel, divisions, facilities, doctrine, capabilities, internal conflicts, and current priorities provide a complete institutional framework for play.
Inside, you’ll find:
Six complete agents, one at each level from 1 through 6, ready for use as player characters, allies, rivals, superiors, or antagonists
New Technical and Social Feats, compartment authorization, interagency mission credentials, and sponsored cover support
Thirty real-world equipment entries mapped to OSINT-6 Core Rulebook profiles, including firearms, communications systems, surveillance equipment, tactical gear, vehicles, and aircraft
Six new operational procedures covering protected retrieval, domestic collection authority, border device inspection, interagency communications, federal record exposure, and divided authority
Operation Dead Letter, a complete mission involving a missing communications engineer, a dormant relay network, conflicting federal interests, and a retrieval order that may conceal more than it reveals
Six additional Mission Briefings for individual sessions or continuing campaigns
Reference summaries, cross-references, Information Records, authority forms, mission documents, a vehicle record, an area map, and other player handouts
Every chapter separates documented reality from fictional game material. The result gives the Game Master a researched operational environment while preserving the freedom to decide who controls the Office, what its missions protect, and how far its personnel will go.
Bring OSINT-6 operations onto American ground, where access leaves records, authority has limits, and every agency enters the mission with its own objective.
Requires the OSINT-6 Core Rulebook.
Print edition available from Amazon