Buy the OSINT-6 Core Rulebook directly from OSINT6.com and receive the Strait of Hormuz Fact Sheet at no additional charge. The Fact Sheet is a focused, neutral reference covering the strait’s geography, maritime use, principal concerned states, countries and economies dependent on passage through it, civilian shipping, and OSINT-6 game material.
The Fact Sheet is included in the Core Rulebook download package. There’s no coupon to enter and no separate purchase required. This bonus applies to direct purchases from OSINT6.com.
A source makes contact. Surveillance reveals a pattern. Research exposes a vulnerability. The team establishes cover, selects equipment, prepares communications, and plans an extraction. Once the mission begins, every earlier decision matters.
OSINT-6 is a complete, 5E-compatible tabletop roleplaying game for modern espionage. Its level 1–6 framework keeps agents capable, specialized, and vulnerable. Familiar ability scores, checks, Saving Throws, combat procedures, and advancement rules make the game easy to approach.
Create an agent from 6 aptitude classes and 14 professions. Develop the skills, talents, feats, qualifications, credentials, and language proficiency required for the mission. Equip the team with modern firearms, armor, surveillance devices, communications equipment, tactical gear, vehicles, watercraft, and aircraft.
Inside nearly 400 pages, you’ll find:
Complete character creation and advancement rules
6 aptitude classes and 14 professions
Skills, feats, talents, qualifications, credentials, and languages
Modern combat, injury, recovery, hazards, and chases
Firearms, ammunition, armor, explosives, and tactical equipment
Communications and surveillance technology
Ground vehicles, watercraft, and aircraft
Intelligence collection, processing, analysis, and dissemination
Reconnaissance, surveillance, research, and social engineering
Influence, source development, and interpersonal operations
Infiltration, cover identities, and operational security
Mission planning, communications, and extraction procedures
Game Master guidance, adversaries, organizations, and campaign rules
Sample starting agents, operational records, reference tables, and a detailed index
OSINT-6 supports counterintelligence investigations, covert collection, criminal infiltration, protective operations, political thrillers, and extended espionage campaigns. Contemporary technology and grounded operational procedures place preparation, access, deception, and risk at the center of play.
The rulebook provides a complete game in one volume. Its setting-neutral design supports original campaigns, historical adaptations, and modern operations built around the locations, agencies, and conflicts selected by the group.
OSINT-6 is released under a Creative Commons license. Designers and publishers can adapt the rules, create compatible material, and publish their own OSINT-6 projects under the license terms.
If it's open source and Creative Commons licensed, why isn't it free?
ZIP file contains PDF, RTF, and separate cover images.
CORE RULES
The core rules for OSINT-6 are 5E compatible and built on SRD 5.2.1. The take further inspiration from the E6 variant, which caps character progression at level 6 to keep characters more grounded in the real world and believable fiction.
Some other features of the system include:
Attribute-Based Classes: The Strong Agent, the Agile Agent, the Tough Agent, the Smart Agent, the Intuitive Agent, and the Smooth Agent.
Profession-Based Backgrounds: Analysis, Athletics, Business, Journalism, Law Enforcement, Medicine, Military, Science, and more.
Fixed Hit Points: Not rolling required, characters get (4 + Constitution modifier) points per level. A table is provided.
Feat-Based Equipment: For weapons, vehicles, and other gear to better reflect what it’s meant to do, a small vocabulary of feats has been developed. For example:
Shotgun: Targets within 10 feet have disadvantage on Constitution saves to maintain concentration.
Hunting Rifle: Critical range 19-20 if the attacker didn't move this turn.
Automatic Rifle: Can use suppressive fire instead of making an attack.
A source makes contact. Surveillance reveals a pattern. Research exposes a vulnerability. The team establishes cover, selects equipment, prepares communications, and plans an extraction. Once the mission begins, every earlier decision matters.
OSINT-6 is a complete, 5E-compatible tabletop roleplaying game for modern espionage. Its level 1–6 framework keeps agents capable, specialized, and vulnerable. Familiar ability scores, checks, Saving Throws, combat procedures, and advancement rules make the game easy to approach.
Create an agent from 6 aptitude classes and 14 professions. Develop the skills, talents, feats, qualifications, credentials, and language proficiency required for the mission. Equip the team with modern firearms, armor, surveillance devices, communications equipment, tactical gear, vehicles, watercraft, and aircraft.
Inside nearly 400 pages, you’ll find:
Complete character creation and advancement rules
6 aptitude classes and 14 professions
Skills, feats, talents, qualifications, credentials, and languages
Modern combat, injury, recovery, hazards, and chases
Firearms, ammunition, armor, explosives, and tactical equipment
Communications and surveillance technology
Ground vehicles, watercraft, and aircraft
Intelligence collection, processing, analysis, and dissemination
Reconnaissance, surveillance, research, and social engineering
Influence, source development, and interpersonal operations
Infiltration, cover identities, and operational security
Mission planning, communications, and extraction procedures
Game Master guidance, adversaries, organizations, and campaign rules
Sample starting agents, operational records, reference tables, and a detailed index
OSINT-6 supports counterintelligence investigations, covert collection, criminal infiltration, protective operations, political thrillers, and extended espionage campaigns. Contemporary technology and grounded operational procedures place preparation, access, deception, and risk at the center of play.
The rulebook provides a complete game in one volume. Its setting-neutral design supports original campaigns, historical adaptations, and modern operations built around the locations, agencies, and conflicts selected by the group.
OSINT-6 is released under a Creative Commons license. Designers and publishers can adapt the rules, create compatible material, and publish their own OSINT-6 projects under the license terms.
If it's open source and Creative Commons licensed, why isn't it free?
ZIP file contains PDF, RTF, and separate cover images.
Print Edition Available from Amazon