Mission Complications Intelligence Briefing

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A mission can be sound and still go wrong in ways nobody planned for. The useful complication is the one that changes a decision: time becomes scarce, access narrows, a source becomes uncertain, or the team learns that the original intelligence picture was incomplete.

Mission Complications supplies 20 pressures that can enter before play or appear after a setback. Roll once, choose the result that fits, or combine two when a mission needs a harder turn. Each complication changes the situation without dictating how the agents must solve it.

A mission can be sound and still go wrong in ways nobody planned for. The useful complication is the one that changes a decision: time becomes scarce, access narrows, a source becomes uncertain, or the team learns that the original intelligence picture was incomplete.

Mission Complications supplies 20 pressures that can enter before play or appear after a setback. Roll once, choose the result that fits, or combine two when a mission needs a harder turn. Each complication changes the situation without dictating how the agents must solve it.