A useful mission seed creates a question, a deadline, and a reason the agents have to become involved. It leaves the method open. The same problem can support research, surveillance, liaison, protection, recovery, or counterintelligence depending on who assigns it and what the group discovers.
These 20 seeds use fictional organizations, locations, and events so they can drop into government, military, police, corporate, journalistic, or independent campaigns. Pick the premise, choose a Mission Type, and decide which fact in the opening brief is incomplete. The rest can emerge through play.
A useful mission seed creates a question, a deadline, and a reason the agents have to become involved. It leaves the method open. The same problem can support research, surveillance, liaison, protection, recovery, or counterintelligence depending on who assigns it and what the group discovers.
These 20 seeds use fictional organizations, locations, and events so they can drop into government, military, police, corporate, journalistic, or independent campaigns. Pick the premise, choose a Mission Type, and decide which fact in the opening brief is incomplete. The rest can emerge through play.