OSINT-6 OSINT-6

#RPGaDAY2026 /9

Credentials are mechanics in OSINT-6 because access matters.

A badge, clearance, diplomatic status, press credential, professional license, or institutional connection can open a door that no skill check should magically replace.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /8

Level caps helped solve something I wanted from the beginning.

A sixth-level OSINT-6 agent is highly capable, but the world hasn’t become less dangerous. Experience gives you more ways to solve the problem. It doesn’t make the problem harmless.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /7

I don’t want OSINT-6 to assume that defeating somebody means killing them.

Walking away, protecting a source, accepting a surrender, withholding exposure, or deciding an objective isn’t worth the human cost can all be consequential choices.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /6

Modern intelligence work has extraordinary reach. Phones, cameras, databases, aircraft, open sources, and international partners can put distant information close at hand.

The design question is what happens when access still isn’t the same thing as control.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /5

Equipment design got more interesting once I stopped treating gear as a shopping list.

Every item has to be acquired, carried, concealed, explained, transported, or abandoned. Useful equipment can become an operational burden very quickly.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /4

Charisma in an espionage game can’t just mean being likable.

Recruitment, elicitation, cover, negotiation, deception, and interviewing all involve people. OSINT-6 treats social ability as operational capability.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /3

I wanted social scenes in OSINT-6 to put pressure on players without turning every conversation into its own subsystem.

Sometimes poise is just answering the question, showing the right credential, and resisting the urge to explain too much.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

#RPGaDAY2026 /2

OSINT-6 characters stop at 6th level because I don’t want stature to mean becoming superhuman.

An experienced agent has better judgment, better skills, and more options. A bad decision or a bullet can still end the operation.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

OSINT-6 CHANGELOG 260801

Because “No plan survives first contact with the enemy” (Helmuth von Moltke), we are already collecting errata. Even with a full team having eyes on it, habituation can make even glaring errors invisible. Thankfully we haven’t found any yet, but we’re prepared for the possibility of readers spotting something we missed.

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OSINT-6 OSINT-6

#RPGaDAY2026 /01

One of our basic OSINT-6 design rules: research has to produce something usable at the table.

Interesting facts are easy to collect. The hard part is deciding which ones change an operation, a character choice, or a ruling.

#RPGaDAY2026 #OSINT6

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OSINT-6 OSINT-6

OSINT-6 CHANGELOG 260730

Changelog entries are behind as everyone is busy editing and formatting getting ready for the Core Rulebook launch, and everyone assumed someone else was maintaining the changelog.

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OSINT-6 OSINT-6

Why isn't it free?

For $10, you receive the complete OSINT-6 Core Rules in both a printable PDF and an accessible RTF edition. The game is released under a free license, allowing you to use, share, adapt, and build upon it within the terms of that license. We believe that's a fair price for a complete roleplaying game while helping keep the project sustainable for everyone.

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OSINT-6 OSINT-6

OSINT-6 CHANGELOG 260726

We’re currently on page 87 of the final read-through. The manuscript is currently 348 pages, which should be close to what the final book will be after some formatting clean-up and the addition of the character sheet and mission planning forms.

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OSINT-6 OSINT-6

OSINT-6 CHANGELOG 260725

Core Rulebook update:

  • Table formatting is complete for the entire document.

  • The team is reviewing the first draft of the character sheet and mission control sheet.

  • Editing for the Rules and Character Creation sections is complete.

  • Final editing for the Equipment section is underway.

  • That leaves the Operations (Game Master) section as the final large portion to be completed.

  • There is a very real possibility that we can release this book in the coming week.

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OSINT-6 OSINT-6

OSINT-6 CHANGELOG 260724

There was another lengthy team discussion re: the use of imperial (US Customary) v. metric measurement standards in the game. The decision to remain with imperial standards won out over noted objections, based on the following factors:

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