#RPGaDAY2026 /15
We capped OSINT-6 at 6th level partly because we want experienced agents to remain human. More capable, yes. Bulletproof, no. Endurance matters because attrition still matters.
#RPGaDAY2026 #OSINT6
We capped OSINT-6 at 6th level partly because we want experienced agents to remain human. More capable, yes. Bulletproof, no. Endurance matters because attrition still matters.
#RPGaDAY2026 #OSINT6