OSINT-6 CHANGELOG 251011
We text fixed hit point in the last session. Instead of rolling, each character gets (3 + CON bonus)*level. For example, a 2nd level character with a +1 con bonus has 8 hit points. The players all replace the current rolled hit points with the fixed amount. There was very little different. In a grounded, E6-inspirated game, if you get shot you’re messed up and might die, and if you get shot a lot you will almost definitely die. It suits the genre and removes a step from both character creation and levelling up that doesn’t really add anything. We also text fixed amounts for recovery and healing, but we’ll need to play with that so injured characters don’t either walk off a gunshot wound after a long rest or linger with an injury for an amount of time that effectively takes the character out of play.
Inspirational reading: The Persian by David McCloskey